Defend against relentless assaults from the arcane underworld

Insomnia Development

Presents:

A multiplayer open-world survival game, blending city management and intense first-person combat, set in a grounded medieval fantasy world. Explore the island, command its resources, and survive against the arcane forces of the Spriggan. Manage your settlement by day, and stand firm against relentless nocturnal attacks.

What is Spriggan ?

Set in a high-medieval, fantasy world with a strong emphasis on realism, Spriggan explores a land transformed by an asteroid carrying the Harmonomorphis lifeform, a source of psychic abilities perceived as arcane magic. The Pergamon Empire reclaims an island in the Azores, revealing such powerful crystal veins that both engineers and psycers attempt to harness. But mysterious nightly abductions soon disrupt the peace, plunging the stronghold into crisis.

The player steps into this unfolding mystery.

In Spriggan, you are but one cog in a larger machine, where strategy and experience are your only tools—there are no shortcuts. Player agency is central, and every action carries weight; you will die. Yet, why should one death be the downfall of your stronghold, you may be replaced by a less qualified citizen until your economy crumbles under the rising pressure of nightly attacks and lack of combat ready knights, archers or engineers to fortify your defences. Coordinating your resources wisely, oversighting your food production and researching vital technologies call for careful decision making. Even so, attack is imminent, pick up arms and defend the volatile crystals in your castle’s keep- If the husk of a Spriggan reaches them, the resulting explosion of the minerals will end us all. We are to survive as many nights as possible to exploit the minerals and explore the Island to unveil the arcane source to bring an end to this madness; if all fails and new men aren't inbound by night, it may be in our best interest to abandon the settlement and flee in shame, rather than dying with honor . . .


Core features

Spriggan unfolds an immersive multiplayer experience, combining first-person strategy with dynamic character roles. Step into a world where your choices and specializations – from diverse combat styles to resourceful crafting and meticulous city management – shape your journey. As night descends, your castle becomes the battleground against unyielding forces. Stand shoulder to shoulder with your comrades, defending your bastion with valor.

The world is a 2x3 km island, on the east side there is a sizeable inlet which a big river flows into which the player starts at, in the next 300 meters west there is the main “city” that stretches alongside the north side of a windy river which the player plays in. To the north of the city are highland meadows and seaside cliffs, to the south there are meadows and light forests and rivers originating from a mountain lake ⅓ from the west shore of the map, to the south west there is a semi-mountainous highland area, and to the northwest there is a dark brooding forest area

By day, the city is your canvas. Explore its confines, delve into the mysterious swamp, and allocate your citizens to essential roles. From farmers to researchers, from builders to guards, every job is crucial in fortifying your stronghold. Prosperity lies in your hands – manage your resources wisely, expand your domain with new structures, and enhance your defenses with innovative technology. 'Spriggan' offers a dynamic day-and-night experience.

Multiplayer Strategy & Survival
Expansive Island Map with Diverse Biomes
Daytime Strategy: Build, Manage, Defend

Release Roadmap

Spriggan - is set for release between August and December 2025. Born from the chaos of a one-week game jam, we spent a year embracing trial, error, and growth through relentless 7-day work weeks. After that, with guidance from our mentor Eddie, we deleted our initial Unity project—more a kitbash of disjointed ideas—to refine Spriggan's core game loop, focusing on cohesive design and technical feasibility, to rebuild it from scratch in just over half a year. We learned from our errors and filled the gaps, to turn Spriggan into a playable game and became fully self-funded by expanding our network. Now, we have a clear path forward, and we’re excited to share the next steps toward Spriggan’s release.

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Phase I - Until January 2025

System Swaps and - More 3D-Assets based Content

  • Switching from Unity Version 2022.3 to a Unity 6 LTS. (2w)

  • Implementation of Procedural Worlds: Storm Rendering & Virtual Terrain Texturing System(4w)

  • Networking Swap to Steamworks(4w)

  • Refine Spriggan and Petros Creatures

  • Finish 3D Modelling and Level-Editing every basic overworld Structure

  • Revamping website

  • YouTube - Devblog II & Activate Influencers

Phase II - Until March 2025

Fill out Game Loop - GamesCom & GDC Application

  • Apply for an Indie-Booth at GamesCom 2025 in Germany

  • Accept official Unity invite for GDC in partnership with Procedural Worlds

  • City Management Systems(6w)

  • Inventory System(4w)

  • Populate Game World with Props [items, resources, furniture, equipment…]

  • YouTube - Devblog III

Phase III - Until June 2025

Performance Optimization & Inworld Story

  • Bring performance to acceptable level(5w)

  • Add Final Boss Fight and Story Endings(4w)

  • Test and Expand on Modular Construction

  • Implement Resource Supply Chain & Production

  • Add new Hero Characters and flesh out existing ones

  • YouTube - Devblog IV

    • (optional) We start a crowdfunding-campaign

Phase IV - Until August 2025

Game Loop Refinement, Testing & GamesCom

  • First Large Scale Beta Test(3w)

  • Feedback Implementation Round 1(2w)

  • Second Large Scale Beta Test(3w)

  • Feedback Implementation Round 2(2w)

  • YouTube - Devblog V

Phase V - Between August and December 2025

Early Access or Full Release on Steam!

  • Marketing Frenzy

  • Creator Boxes

  • Bug Squashing

  • Community Events

  • General Polishing (if needed)

  • YouTube - Devblog VI & Release Trailer

    • (optional) Procedurally Generated - Dungeons, Mines and Caves [DLC]

Funding overview

With a small, efficient team, we operate independently through a mix of public support and private funding. This approach allows us to stay true to our vision without the constraints of traditional funding. Recently, Émile and Dominic joined Mike & Ben as full-time members, strengthening our core team and driving development forward.

Team & Expansion

Our core team consists of Mike (Art & Business), Ben (Code), Émile (Marketing), and Dominic (Technical-Artist / Optimization). To further expand our capabilities, we're seeking a full-time animator and possibly a specialized 3D character artist or a versatile generalist. The last 1.5 years have proven to us—and others—that our approach is not only feasible but highly effective. Our focus on an agile, generalist strategy allows us to compete with larger studios while maintaining the flexibility to adapt quickly to challenges.

Special Thanks

A special thanks to Eddie, a seasoned 40-year-old Hollywood 3D artist and game development studio owner. He encouraged us to take a bold step—scrapping a year’s worth of progress to refine the core game loop of Legacy Spriggan. Eddie provided the knowledge we needed and helped us craft a roadmap that meets industry standards. His guidance, along with support from Dominic—another experienced game development studio owner with several released titles, who has since joined us full-time—has been instrumental. Thanks to Eddie’s push, we achieved more in just over half a year than we ever thought possible, evolving from serious hobbyists into a professional indie studio with nine dedicated team members contributing to the delivery of Spriggan . . .

Heartfelt thanks to everyone who supported us along the way

Mike & Ben

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