
Insomnia Development
Indies Stick Together - united by our passion to make games
A Vision for the Future
At Insomnia we imagine a future where creativity, community, and integrity guide every project we tackle, digital or physical. Mike and Ben started the studio to prove that Quality, Trust, Honesty, and Innovation can sit at the center of a business without getting pushed aside by short-term gains.
Our flagship project, Spriggan, shows what that commitment looks like in a game. It offers a living world full of strategic depth and rich lore, designed to respect the player’s time. Extra content is there if you want it, never because you have to buy it. We remind ourselves daily that money is simply a tool to reach our goals, not the goal itself.
Beyond Spriggan we are building an ecosystem that mixes digital experiences with sustainable physical products. Every item we make, from carbon-positive beanies to Insomnia Coffee, is meant to leave the world a little better. When you choose Insomnia you join us in that effort.
Staying independent keeps us nimble and close to our community. Players are not just customers, they are collaborators who shape what we build. With their help we plan to finish Spriggan this year, polish the gameplay and story, and share steady updates along the way. We will also roll out a few new sustainable products. This year is about focus and follow-through, turning our shared vision into something you can play, wear, and enjoy.
Mike, Ben and the Insomnia-Crew ^-^
Reach out for support, feedback, or collaboration on Spriggan.
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Our Team
Mike Tkacz
Founder - Management - 3D Artist - World Creation


I feel nothing but joy having ventured down this path with Ben and watching our family of Fireflies grow. Insomnia was founded as a representation of both our ideals and as a way to bring the games I’ve always wanted playing to life—creating new worlds and pushing boundaries to craft truly unique universes.
As for me, I’m 23, driven by a passionate fire for truth-seeking and a desire to improve the world. Beyond exploring how our world and societies work, I'd say my biggest passions are gaming, art and science. My goal is to find the balance between enjoying my limited time here and creating the change I want to see, in hopes of inspiring others to do the same.Thank you for being part of our community! You can always find me on Discord. ^-^
- Mike <3
"We'll figure it out, we always do", Ben and I






German Version
English Version
Kurzgesagt encapsulated who I strive to be perfectly


Ben Black
Founder - Programmer - Game Design - Technical Art


Hey there! I’m Ben from Ontario, Canada—a 20-year-old developer with a love for climbing, reading, gaming, and diving into all kinds of adventures. I’ve been programming since age 11, and I got my start in game dev at 17, working at Procedural Worlds on algorithms for creating man-made structures. Now, I'm working with our team and community to build amazing games!
"If I must fall, I will rise each time a better man." - Dalinar Kholin




Dominic – The Naked Dev
Senior Game Developer


My name is Dominic I’m 35 years old and I am ‘The Naked Dev’.
I’ve been developing games a little over ten years now. First at my own indie game studio called Alterego Games but since 2024 I went my own way and I now work independently on whatever project catches my fancy!
Over the years I’ve developed three adventure games called Woven, Sanity of Morris and City of Springs, build many games for clients in a work for hire fashion and nowadays I work on Spriggan as a dev and I create weekly unfiltered (naked) videos on YouTube about my experiences as a game developer.
“When in doubt, just do it.”
Eumell
Marketing - Video Editing - Merchandising


Hi I'm Eumell and I am 18 years old I have been into programming on and off for the past 6 years and started at insomnia almost a year ago. My mindset is: Do whatever the Hell you want just don't hurt others doing it
"Dont ever pay people out or put people down. Instead just put yourself up and let the haters do their thing. Id rather be a person thats hated on, than a person that does the hating. A wise man one said.. "Haters gonna hate!” ― Zyzz"


Yuki Kirste
3D Artist - Character Creation & Animation


Hey there, the name‘s Yuki. I love everything revolving around creativity, self-expression and psychology. I‘m a 21-year-old student from Hamburg, currently diving into a bunch of stuff connected to programming. When I’m not busy studying or working I help out with character creation and graphic design for Insomnia.
"Keep your bad vibes out of my cornflakes"








Oskar
Heyyo, my name is Oskar and as of writing this I am 20 years old. Born in Hamburg, I set out to pursue big brain energy and started studying Forestry. That was, until Mike (forcefully) pulled me into this. Now instead of going outside I get to look at pixelated trees.
My role at Insomnia is filling the (huge) gaps left in the worldbuilding and anything else even remotely creative xD. Due to my immense experience of playing DnD I have become an expert at making stuff up on the spot, which has been proven to very valuable in my position.
When im not occupied with worldbuilding or revolutionizing the art of conversation on Discord I actually enjoy going outside and working out drinking paulaner Spezi.
"Life is chill until you realise there is still some room left on the miro board"
Lore and Creative Work
Camil
Community & Website Manager


Hey! I’m Camil, I am 18-years old and from the Netherlands. I'm really into gaming, and a lot of things tech related . Right now, I’m studying IT (HBO-ICT) and managing the website and Discord for Insomnia Development, where I do my best to keep things fun and running smoothly. Before this, I was a moderator at Badlion (ESL), helping people with tech issues and keeping chat vibes positive.
Gaming’s been my thing for as long as I can remember, and I love connecting with people online and IRL. Besides that, I’m a huge motorsports fan. I try to catch every Formula 1 race live if I can. I also just got my driver’s license, so I’m excited to get hands-on with cars and maybe even work on my own one day.
When I’m not gaming, listening to music or with friends and family, I’m hanging out with my pets: two cats, Turbo and Pippi, and my dog, Daisy. I’m always up for new challenges and learning something new (currently teaching myself Polish). I am excited to keep supporting Insomnia and see where this journey takes us!















Turbo
Pippi
Daisy
Razvan Kim
Audio Director
Hi, I'm Razvan Kim, 32, born in Transylvania, Romania. I'm an experimental musician and mixed media artist, currently working in Scotland for a charity that tackles persistent poverty. As an employability advisor and digital support officer, I help support ethnic minorities in finding new opportunities. I originally trained as a chef in Hamburg, Germany, but now I work as an audio director for several game studios, embracing the beauty of "happy accidents" in my work. While I focus mainly on sound design for Spriggan, I dabble in all things audio for the project.
'A matter baby? What's a matter baby?'
Matthias
Music Director


Hello! My name is Matthias and I'm currently 21 years old! My role in the team is that of the general music director, which means I'm the guy behind the music in game as well as the title screen music. I started making music when I was 16 but focused greatly on rap beats and similar areas of music, so around 2 years ago I got into classical composition as well as video game music which eventually lead me to writing this piece right here!
Life is Life, LaLaLaLaLa - by that one guy who made a hit song and then just disappeared
Philip Tkacz


I am here to help wherever I can, that can be to challenge ideas or concepts from a business perspective, to provide feedback especially on the topic of player experience or just to say "hi" every couple weeks. The adult life has advanced limiting me strongly in the ability to play video games as much as I would love to, but deep in my heart I am still a gamer that enjoys good games and playing alone or together with others. It is funny how my little brother and I always maxed out the map editor function when games had these and now I am happy to witness an actual game development from the inside. I do believe in this project and the people that are so passionate and give their everything to make this come true. Lastly I am a proud brother who wants Insomnia to become popular and fill the gap in the gaming sector that big studios are not having enough heart for and small studios not having the knowledge or resources for. I am on discord but if you want to reach out to me.. write me an E-Mail :D
"Choose what is right, not what is easy" -(Star Wars the Clone Wars S02E18)
Cross-Functional Support - Professional Fangirl






Eddie
Mentor - Character Designer, Concept Artist, Painter, Digital Sculptor


I love creating art and doing my own thing, all while trying desperately to keep Mike and Ben on track. An old animator's saying I live by: "Young artists would ask senior animators for shortcuts, and the answer was always, 'The shortcut is—learn how to fucking draw.'” Or simply put: “The quickest way is the long way.”
Community-Driven Development
The community is at the heart of everything we do. We don’t just make games for our players—we make games with them. We actively involve the community at every stage of development, listening to their feedback and shaping our projects based on their input. Whether it’s supporting modding, encouraging fan art, or creating open feedback loops, we believe in fostering a collaborative environment where everyone’s voice matters.


This community-driven approach allows us to create games that are more than just products—they become living ecosystems where players, developers, and contributors share a common vision. By inviting gamers to participate in our creative process, we ensure that the worlds we build are meaningful, authentic, and shaped by those who care most about them.



Reach out for support, feedback, or collaboration on Spriggan.
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Adventure
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